Spells and Other Abilities
Elf / Drow Racial Abilities
Drow Darkvision: Essek can see in the total absence of light, though everything is grey scale. Due to drow's superior darkvision, it’s difficult to see in direct sunlight or extremely bright light.
Keen Senses: More attuned to his naturally heightened senses, allowing him to be perceptive.
Fey Ancestry: Essek is more capable of shrugging off magical charm effects and unaffected by magical sleep.
Trance: Elves don't need to sleep (but they can), they can spend 4 hours in a meditative trance and gain the benefits of a normal human's rest cycle.
Drow Magic: Essek has the drow’s innate ability to cast Dancing Lights, Faerie Fire, and Darkness.
Wizard Class Abilities
Essek is a highly trained and skilled wizard, a prodigy at his specialty: Dunamancy. Dunamantic magic focuses on the manipulation of gravity, time, fate, and potentiality, something he is extremely skilled at.
Spellcasting: Essek is capable of memorizing a number of spells a day and able to expend a number of spell slots to cast those spells daily. He is also able to ritually cast a small number of particular spells from his book freely.
War Caster: Is more capable of casting and utilizing magic in battle, especially keeping concentration when taking damage or while under duress of battle.
Arcane Recovery: Essek is able to rest for an hour and recover some spell casting capabilities.
Graviturgy Specific Abilities:
Adjust Density: Can magically alter the weight of one object or creature within 30 feet.
Gravity Well: Can manipulate gravity around a living being, moving them a small distance if they are willing.
Violent Attraction: Can manipulate gravity to increase the velocity of movement of objects or people, such as a weapon or fall to cause someone more damage. (limit of 5-6 times a day)
Event Horizon: Can magically emit a powerful field of gravitational energy, causing those you deem hostile to have difficulty moving in the space around you, taking damage as well from the increased gravity. (limit of once per day or the expenditure of a 3rd level or higher spell slot)
Chronurgy Specific Abilities:
Chronal Shift: Can magically exert limited control over the flow of time around another person/creature, allowing the limited manipulation of the potential outcome of an action. (limit twice per day)
Momentary Stasis: Can, for an extremely short time (6 seconds), encase a person/creature in a stasis to prevent action and movement. (limit of 5-6 times a day)
Arcane Abeyance: Can condense a spell’s magic into a mote. The spell is frozen in time at the moment of casting and held within a gray bead for 1 hour. This can be given to other people for them to activate. (limit of needing a short (1 hour) rest between uses)
Convergent Future: Can peer through possible futures and magically pull one of them into events around you, ensuring a particular outcome. This is very taxing to the body and if done enough times can cause extreme exhaustion, physical duress, and even result in death. Only through a long rest can these levels of exhaustion be removed. (limit of 5 times in one day, 6th time can potentially result in death, it takes 1 day for every use to recover. So 5 uses takes 5 days to recover.)
A list of Essek’s current known list of spells available to him in his Spellbook (might adjust slightly as more spells come to light in canon):
Cantrips (Unlimited Casts Per Day)
Dancing Lights (drow magic)
1st-level (4 spell casting slots per day)
Faerie Fire (drow magic)
Illusory Script (limited use due to components)
2nd-level (3 spell casting slots per day)
Arcane Lock (limited use due to components)
Darkness (drow magic)
Fortune's Favor (limited use due to components)
Immovable Object (limited use due to components)
3rd-level (3 spell casting slots per day)
Nondetection (limited use due to components)
4th-Level (3 spell casting slots per day)
5th-level (2 spell casting slots per day)
Hold Monster
Legend Lore (missing spell components)
Teleportation Circle (Unavailable due to no circles here)
6th-level (1 spell casting slots per day)
Instant Summons (missing spell components)
True Seeing (missing spell components atm)
Wall of Ice
7th-level (1 spell casting slots per day)
Forcecage (missing spell components)
Tether Essence (limited use due to components)
8th-level (1 spell casting slots per day)
Dark Star (limited use due to components)
